![]() ![]() Of course, set detail doesn’t mean much if the game doesn’t have characters and a story to back it up, and on that front Resurgence is satisfying. Walking around these environments is certainly exciting, and it’s clear Resurgence is made by Star Trek fans for Star Trek fans. We especially enjoy the Resolute’s bridge, which contains console architecture and material reminiscent of the Enterprise-D‘s, complete with several LCARs-inspired interfaces. The uniforms, corridors, equipment, set dressing, and various console user interfaces all adhere to design principles seen directly or inspired by TNG-era television. The aforementioned Starbase boasts familiar docking areas and architecture, and players catch glimpses of familiar ships like the Steamrunner, Nova, and Excelsior-classes in orbit around it. The Resolute, for example, is of a starship class seen fleetingly in Deep Space Nine. Every design we see in these opening scenes seems like they are lifted right out of classic TNG-era Star Trek. ![]() The opening hours illustrate this point pretty well: players are delivered via shuttlecraft to a Starbase, where they then assume their posts aboard the Centaur-class U.S.S Resolute. The developers must think it’s pretty cool, too, as their attention to Star Trek worldbuilding is perhaps the best part of this game. We can’t stress enough how cool it is to embody a character in a post- TNG world. Resolute, the player’s home throughout Resurgence. Where Star Trek: Resurgence Shines The U.S.S. The negative aspects can possibly be addressed by the developers in the future. We’ll be upfront: Resurgence has good and bad things going for it – but importantly, the positive aspects of this release reside in areas that truly matter: storytelling, worldbuilding, and embodying the Star Trek ethos. Surely this game has had enough time to be baked properly, yeah? Furthering the hype is that Resurgence was delayed from October 2022 to May 2023, no small space of time in the video game world. ![]() This title allows players to embody two members of the U.S.S Resolute, and the game promises to make player decision-making the forefront of its gameplay. Telltale Games, after all, was a company that grew to fame for such narrative, decision-based games from popular franchises such as The Walking Dead, Game of Thrones, and Guardians of the Galaxy, among other well-known properties.īringing their narrative expertise from their critically acclaimed company to the Star Trek universe is an exciting concept, and we have never had a Trek game like Resurgence. It’s a rare event when any Star Trek game is released, as gamers only have had the kid-friendly Star Trek Prodigy: Supernova and the 13-year-old Star Trek Online dominate the franchise’s gaming conversation recently.ĭramatic Labs, a studio comprised of former Telltale Games members, is hoping to shake up the conversation. The ship may be named for the Human science fiction author Hiroshi Sakurazaka.Tuesday is a big day for Star Trek gamers, as we get a narrative, choice-based game joining the pantheon of franchise titles. ![]() La Forge underwent an investigative hearing at Starfleet Headquarters in San Francisco on Earth, and convinced Admiral Picard to employ the Sakurazaka engineers in La Forge's next project, the reconstruction of Data. The Enterprise warped out as the Sakurazaka self-destructed. Data committed mutiny against Captain La Forge to merge with the timeship's mainframe, allowing the Human crew to be beamed to Enterprise. He advised the AI to review the record of Admiral Jean-Luc Picard but the captain was not swayed. However, the AI captain stated that no commanding officer on record had ever broken the prime directive - a fact Commander Data recognised as false. Data argued for sparing the lives of the Sakurazaka crew. The Sakurazaka was going to self destruct to avoid contamination of a lesser civilization. Data recognised that the Sakurazaka's message was not aimed at Humans, and consisted of the Prime Directive. Initially, the Enterprise crew was unable to identify the Federation timeship. The crew of the Chimer-class cruiser consisted of one physical copy of Data, and several holographic versions projected across the ship. Its appearance was investigated by Captain Geordi La Forge and Commander Data of the USS Enterprise. The Sakurazaka suddenly popped into existence in a sector. At some point, it travelled to the 2380s decade in the late 24th century. The Sakurazaka was in service for thousands of years. Protocols it observed included Starfleet's Prime Directive. The ship's mainframe and captain was an artificial intelligence. It had a Human crew complement of 200 engineers. The Sakurazaka entered service at an unspecified point in time when the United Federation of Planets was thousands of years old. ![]()
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